Centipede

The Centipede is a modular land vehicle, somewhat resembling a train with centipede-like legs (hence how it got its name). When first built it consists of a small cab unit to which various modules can be attached to add additional functions, and a living quarters that comes with a bed and storage unit, however this still can be detached. Though it is categorized as a land vehicle, the Centipede can go underwater to depths of up to 50m.

Overview
The Centipede is an adaptable vehicle that can serve as anything from an agile mobile base. With the ability to detach its front section, it allows the player to haul resources and equipment to an area of interest and then conduct exploration of even fairly narrow spaces without worrying about air supply. It is ideal for exploring the mountain biomes and for getting to places quickly and safely.

It requires Energy to function, with sockets for two Power Cells on the top of the cab module. The vehicle has radiation sealers so the player can remain inside and not sustain any radiation damage. The Centipede cab and one module can be docked in the Garage to recharge, or with two extra modules in a two long garage. When docking, all modules automatically detach to allow the cab and allowed modules to enter the Garage. The player can also manually detach the modules at any time by either going to the roof of a module and pulling it away, or pulling the lever on the left-hand side of the cab. The player can climb onto the roof by using the latter on the farthest back module or in the cab. Entering and exiting the Centipede varies depending on its precise configuration and orientation. With just the cab, entering and exiting the vehicle is done using the roof-mounted hatch, or rear door, and CTO Sanchez will immediately take the controls on entering. With at least one module attached that is not the Centipede Docking Module, the vehicle can be entered from either the roof hatch or the rear door. The Docking Module has no rear door, and instead uses a roof hatch like the cab.

The Centipede cab has a health meter, and by reaching zero the cab will explode, leaving any connected modules unaffected. The Centipede cab can take damage from being attack by aggressive fauna or flora, by mud or rock slides or by colliding with a building, player structure or other vehicle, however if it hits another vehicle or player structure both will be damaged. Centipede modules have individual health meters, however they will not be destroyed upon reaching zero, instead they lose power and are unable to be connected to the rest of the Centipede. If the first connected module reaches zero, all modules following it will also reach zero. Damage can be repaired with the Repair Tool: doing so can be done from inside the vehicle when modules are connected.